> ## Documentation Index
> Fetch the complete documentation index at: https://help.getatelier.design/llms.txt
> Use this file to discover all available pages before exploring further.

# Create a schedule

> Starting an FF&E schedule, adding products to it, and deciding how many schedules a project needs.

A schedule is a list of the products a project needs. Most jobs have one;
larger ones split by room, floor or phase.

## Create it

From **Schedules** in the sidebar, or from inside a project. Give it a name
that will still make sense in six months — *FF\&E Schedule*, *Ground
Floor*, *Phase 2 — Bedrooms* — and attach it to the project.

Each schedule shows its project and a live item count in the list.

## One schedule or several

* **One schedule** — Right for most projects. Everything in one place,
  grouped by room or category. Simpler totals, simpler budget.
* **Several schedules** — Worth it when the project is genuinely phased,
  floors are handed over separately, or different people own different
  areas.

<Tip>
  Start with one and split later if it gets unwieldy. Grouping handles most
  of what people reach for multiple schedules to solve.
</Tip>

## Add products

Products come from your product library, so pricing, images and vendor
details arrive with them. Search by name or brand and add.

If a piece is not in the library: import from a vendor URL, capture it
with the Chrome extension, or add it manually.

You can also add products by asking Atelier's AI or the Claude connector —
*add three of the Ondé sofa to the living room schedule*.

## Then what

New rows land on **Pending** with no cost. Two passes turn them into a
working schedule:

1. **Specify.** On Planning: quantity, finish, material, lead time. Move
   each row to **Specified** once it is settled.
2. **Cost.** On Financials: vendor cost, then markup and tax in bulk.

The project Overview will tell you what you missed — its **No price set**
and **No room assigned** cards exist for exactly this.
